

But micro-managing each task, something I enjoy doing in The Sims for whatever reason, is daunting thanks to how much it’s needed to fight the controls.

The good thing is that there’s an auto-resolve option where you can click on a need meter and have that Sim sort it out on their own. Thanks to the controls and UI, it involves a lot of wet stains and embarrassed Sims for two in-game weeks.
#Sims 4 vs sims 3 full#
Imagine having to juggle the needs of a full house of 8 Sims, with 1 bathroom because you’re piss-poor at the start. But, for the most part, the UI is laid out all over the place you really have to guess if you can move that precise button you want to reach. The d-pad and left analog stick navigation works okay. Expanding the extra moodlets is just a waste of time of misclicks. These buttons are so, so tiny and it’s cumbersome to reach with the cursor. And sometimes there are contextual settings available by clicking the small icons on those portraits, like a button to make them go home or change their work rate when they’re off at work. You can switch to another Sim in the household directly by clicking their portraits. I had to spend some time fiddling with its sensitivity and acceleration settings to make it workable for me.Īnd since the UI is essentially the mouse-focus design from the PC, some of the buttons and features are just harder and less intuitive to reach. It’s too slow at first but then flies off to the end of the screen.

In the console version, you get to switch to two different control modes- a menu-driven one where you move from one UI element to another with the d-pad or left analog stick, the other activates the mouse cursor. The UI see little changes, and The Sims 4’s UI is very mouse-focus. The main gripe of the console editions, however, is the control scheme.
#Sims 4 vs sims 3 Pc#
Visually it looks on par with the PC version as well. A small lot with one active Sim hits 60fps at ease, though a busy nightclub can drop the frame rates in the low 20fps range, but still playable. No boys and girls, impressing someone with your video game prowess is a bad idea The Sims 4 On Console ImpressionsĪnd on a base PS4, it runs pretty well too. If you are playing on console, you’re not missing out. It has feature parity with PC, selling all the same DLCs too. Such times.Įssentially, The Sims on consoles were totally different from the PC, even the ones that shared the same title. And there was a spin-off game featuring The Black Eyed Peas crew as Sims. It moved to 3D models first, new unique objects and features were created for the console Sims first. The Sims on consoles has always been a thing- there was a period during the PS2/OG Xbox/Gamecube era where we got console-only spin-offs that were ahead of the mainline PC version. It’s the best time to move on.įast-forward to today, I gave The Sims 4 a shot. I was expecting most of the DLCs you need to buy will continue the tradition of selling content we’ve seen before (it did). The very barebones base game is the reason I call it quits. More frustratingly, a whole life-cycle of Sims is gone- babies just grew up skips straight to being children rather than toddlers. Pools, a staple for the game since the 2000 original arguably more famous for its ability to kill Sims than its actual, designated function, are not here. What makes The Sims 4 egregious was it culled way too many features at launch. I get it, The Sims 3 runs like a bogged-down car by the end of its support, it was too ambitious for its own good. You still get access to a lot of the area outside of your lot, but it’s not the seamless open world of before. The Sims 4 runs on a new engine, but has dramatically cull that feature. You see, in The Sims 3, the developers essentially made the game open world, with the whole neighbourhood accessible to your household, including neighbouring houses, a small town hosting various workplaces your Sims actually have to travel to and various other community lots, all without a loading screen. This is the follow-up that seems to regress a bit. Here’s a bit of context about The Sims 4. But when The Sims 4 was released I decided that’s the time to move on and away from the franchise, for various reasons that shall be touched.īut now in 2020, is it any good though? And is it worth playing on consoles? So I decided to revisit the game of life (or “a dollhouse simulator” as some referred it to way back then). And there’s plenty of discounts on the PC version.
#Sims 4 vs sims 3 for free#
Five years later, it is still being updated with new content, mostly paid via the 32 (!) DLC packs, though there are free options too.īut is it any good though? PS Plus subscribers got the base game for free this month. The Sims 4 was first released in September 2015.
